AkLA and New Media in Storytime!

I’m in Anchorage at the Alaska Library Association’s annual conference, AkLA, this week! I’m presenting workshops on new media with Cen Campbell from Little eLit, talking about teen services with other Alaskan librarians, and catching up on what’s happening with young people and libraries around the state. Questions about how to use new media in storytime, how to evaluate new media, recommended apps, and how to find apps for free have all come up. I thought I would post the information on evaluating  book and play apps that I share with families at my library so you could see, use, and comment on it. What do you provide parents in your library to help them choose and use new media with their children?

For those of you who attended our workshop and session, stay tuned to the AkLA conference site for links to discussed reports, a list of the apps we used, and our slides (to be posted on the Little eLit site).

Choosing Digital Media

  • Make intentional decisions about digital media with your kids
  • Explore newly downloaded apps on your own before exploring them together with your pre-reader
  • Look for apps and other media that help you and your child write, read, play, sing and talk TOGETHER (the 5 early literacy practices for your pre-reader)
  • Consider the 3 C’s: Context, Content, Child (discussed in Screen Time by Lisa Guernsey)

Book Apps
Look for book apps that have:

  • Meaningful interactive elements that add to the story and are not only for interactivity’s sake (Interactive elements shouldn’t distract from the story)
  • A great story with high quality images
  • Plain, highly-readable font
  • Read-to-me and read-to-myself options
  • Settings for turning on/off music and other sound effects

Play Apps
Look for apps that are:

  • Fun to play over and over again
  • Offer open-ended play
  • Encourage creativity
  • Strengthen one or more of the early literacy practices
  • Age appropriate

And have:

  • Intuitive way-finding
  • Clean, uncluttered display

In-app Purchases and In-app Ads
Ask:

  • Is the app free of in-app purchases or in-app ads? If not, are they easily ignored and hard to get to?
  • Does the app developer state it will NOT collect data about you or your child within the app?

Use the settings within each app or the device’s general settings to:

  • Disable in-app purchases
  • Require password for in-app purchases

Review Sources

Developers to Check Out

  • Night & Day Studios
  • Toca Boca
  • Loud Crow Studios
  • Auryn
  • Spinify
  • Oceanhouse Media
  • Software Smoothie

Digital Media and Kids Resources

  • Fred Rogers Center http://www.fredrogerscenter.org
  • Sesame Street Workshop http://www.sesameworkshop.org
  • Common Sense Media http://www.commonsensemedia.org
  • Moms with Apps http://momswithapps.com
  • American Association of Pediatricians’ Media Use Position Statementhttp://pediatrics.aappublications.org/content/132/5/958
  • Screen Time : How Electronic Media-From Baby Videos to Educational Software-Affects Your Young Child by Lisa Guernsey (Basic Books, 2012)
  • Giving Our Children a Fighting Chance: Poverty, Literacy, and the Development of Information Capital by Susan B. Neuman  and Donna C. Celano (Teachers College Press, 2012)

  • Born Digital: Understanding the First Generation of Digital Natives by John G. Palfrey (Basic Books, 2010)
  • The Parent App: Understanding Families in the Digital Age by Lynn Schofield Clark (Oxford University Press, 2012)

Dot: A Book Review by Claudia Haines

Today I’m over at Little eLit reviewing Randi Zuckerberg’s debut picture book, Dot, illustrated by Joe Berger. Let us know what you think of the book!

Little eLit

dotDot
by Randi Zuckerberg
illustrated by Joe Berger
32 pages
Harper Collins, 2013
ISBN: 978-0062287519
Hardcover, $17.99

Young Dot knows her electronic devices. She navigates tablets, desktops, laptops, and smartphones with ease. She’s not just tech-savvy, she is in fact obsessed with all things digital and spends her days researching, exploring, and communicating online. Eventually, Dot is seen on a double page spread laying on the floor with frazzled eyes. She’s had enough of her excessive digital media diet. Dot’s mom comes to the rescue and sends her outside to reconnect with her friends face to face and with outdoor play. The last page of the story reveals the balance of the virtual and real, with Dot using her phone to record her friends as they all enjoy the outdoors.

In creating Dot, her debut picture book, Randi Zuckerberg has done several things right. With the help of well-known illustrator…

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Elementary: Augmented Reality Tech Lab

Back in October, Anne Hicks and I wrote about our digital program experiences as part of the Little eLit October Tech Challenge. While I focused on a digital storytime for preschool and early elementary aged kids, Anne shared the details of her Augmented Reality Tween Tech Lab for 8-12 year olds. I absolutely loved the program idea and proceeded to plan a similar lab at my library. Don’t you just love the internet, professional networks, and the sharing that ensues?

fablevision_digital_learning_day_2014_bannerEarly this month, I hosted my Augmented Reality Tech Lab afterschool on Digital Learning DayFive people came to the event (four kids and one dad), which turned out to be the perfect size for the first lab. The number sounds small, but assessing the success of the program involved more than counting the number of attendees. Every one of these kids ages 10 & 11 (and the adult) were highly engaged for the entire hour.  They met the goals set out for the lab which included:

  • They learned something new (most of them didn’t know what augmented reality was nor had they used any of these apps before).
  • They were able to talk about how else augmented reality could be or is used.
  • They shared the devices, played and worked together, and helped each other figure out any quirks or challenges.

I introduced the program by telling the attendees that the program was a lab in which we would experiment with some new tools to see what we could do with them while having fun. I hope to have the resources to offer more tech labs for this age group after school and during the summer, so offering this program was an experiment for me, too.

Based on Anne’s suggestions, I followed my intro with a short video about augmented reality and then demonstrated each of the apps detailed here. After each demo, kids had the opportunity to try the app out for about 10 minutes. At the end of the program, kids could go back and use any of the apps we had tried. Kids enthusiastically explored all of the apps as we went along and said they liked all of them, even the PBS apps which they initially thought would be too young for them.

Tools for the program:
iPads- Our library only has one iPad right now, but I also brought mine along with two other iPad minis. We had plenty for this size group. I encouraged attendees to bring their personal iPads if they had one, which one family dad did, but they forgot to bring their Apple ID. (I sent him the app names after the program attended.)

Apple TV, a large monitor, and wifi- To make it easy for the group to see the apps as I talked about them, I mirrored my iPad on to the large TV in our meeting room. Our city’s IT director made this possible using an Apple TV and a wifi network which he set up in this room specifically for this event with a separate router from the wifi that is available to the general public in the library. Because we don’t have great wifi, this essentially prioritizes the devices in the program, making downloading the apps faster and watching videos without buffering possible.  We have used this set up before and it works nicely.

Apps:
colAR mix appcolAR Mix (Puteko Limited, 2013): This app uses coloring sheets as markers. Before the program, I printed out several copies of the free coloring sheets availableon the app developers’ website. Once kids colored in the pages with the provided colored pencils, the app brings them to life. The kids colored about half of their sheets in the ten minutes, but they got to see the effect. This would be a good app to use with more time and reminds me of the Squiggle Fish app I used in storytime last summer.

ARSoccer app

ARSoccer-Augmented Reality Soccer Game (Laan Consulting Corp, 2010): This app is available for iPad or iPhone and is a funapp to get kids moving while exploring what augmented reality can do beyond the static coloring sheets. It’s hysterical to see kids holding an iPad while kicking their feet up in the air! It looked so funny that an adult patron stopped in to see what we were doing and the kids got him to try it. ($1.99)

ARBasketball-Augmented Reality Game (Augmented Pixels Co Ltd, 2013) This free app for iPhone and iPad appealed to the sports fans in the group, but didn’t get any laughs nor did it provide a full body ARBasketball appworkout. I downloaded the marker from developers’ website and some of the kids mentioned that the marker looked similar to a QR code. This app got kids thinking about angle and force as they shot virtual basketballs into the virtual hoop triggered by the real marker that we placed in front of the player on a table or floor. This game offers multi-player options, but we avoided the social media connections and used the single player version, taking turns.

guinness records appGuinness World Records 2014 – Augmented Reality Lite (Guinness World Records, 2013) This free app for iPad and iPhone works with the 2014 edition of the Guinness Book of World Records. It’s a little glitchy, but you initiate the app by hovering over the cover and then you can look at 3D versions of or videos about wacky record holders in the book. This was a nice transmedia book tie-in not only for the kids at the program, but also for kids who hang at the library after school. (I brought out my iPad and some of these apps when some similar aged kids were getting a little wiggly the other day.)

These last two apps use augmented reality to create educational games for games.

CyberChase Shape Quest! (PBS Kids, 2013) When I brought this free app (for iPhone and iPad) up on the screen, the kids got aPBS Cyber Chase app little nervous because it seems targeted at a younger audience. But, the kids actually liked this because of the AR interface. This is a geometry based that inspires kids to use their problem solving skills to master puzzles and games. This app is more complex than the sports apps and would be fun to explore for longer with time.

Fetch app

FETCH! LUNCH RUSH (PBS Kids, 2011) This free app uses basic math problems to play a multi-player game that involves making sure there is enough sushi for Fetch’s moviecrew. To play this app, I spread the markers that I downloaded around the room. As we played, kids were presented with a basic addition problem and had to move around the room to find the marker with the right answer. They hovered over the marker with what they thought was the correct answer and a stack of sushi appeared in the app. If it was correct, the timed turn was over and another player was given  problem. (For iPhone and iPad)

Want to know more about Augmented Reality? Check out these quick resources:
How Stuff Works: Augmented Reality
Wikipedia: Augmented Reality
Google Glass as potential Augmented Reality headset

Image Credits:
colAR Mix: iTunes
ARSoccer: iTunes
ARBasketball: iTunes
Guiness World Records: iTunes
Cyber Chase Shape Quest!: iTunes
Fetch Lunch Rush: iTunes

Take Your Child to the Library day!

take to the library day 2014Mark your Calendars! Saturday, February 1st is Take Your Child to the Library day! My library will be one of over 350 new libraries participating (at last count). It’s a great way to connect with other libraries around the country as well as invite families to the library. Your celebration can be as simple as advertising the day or as complex as planning a menu of programs.

We decided to participate at the last minute, but with the help of the event blog, I found some ideas that I could put together quickly and easily. Here’s what I’ll be doing to help families celebrate.

  • Library LEGO Club: themed and free building for two hours (ages 7-12, parents welcome)
  • Guessing Jar Contest (Guess how many items are in the large glass jar. The person who guesses correctly wins it all, including the toothbrush inside. (Idea found on the event blog.)
  • Stop by and say hello to your librarians
  • Enjoy a good book as a family
  • Explore one of our popular, AWEsome early literacy computers together

How are you planning to celebrate? Don’t forget about the prizes your library could win! Bookboard and the Connecticut Library Consortium are giving away prizes to participating libraries.

Book review: iPads in the Library by Joel Nichols

I spend alot of time talking, dreaming, and designing with the librarians over at Little eLit. I also occasionally write posts for the Little eLit blog about kids and digital media. Here is an excerpt from a recent review I wrote about Joel Nichols’ new book, iPads in the Library: Using Tablet Technology to Enhance Programs for All Ages (Libraries Unlimited, 2013).

For librarians looking to integrate iPads and apps (also known as new media) into their library’s programming, there are no how-to guides. Most librarians getting started with iPads scour blog posts, presentations, and listserv comments, or rely on word of mouth for advice. Many librarians are forced to “reinvent the wheel” over and over again or decide to postpone their tablet-inclusive plans, not knowing where to start.
With the publication of his recent book, iPads in the Library, Joel Nichols is filling the void.

Want to read more? Check out the full review.