In a recent webinar about Computational Thinking (CT) and early literacy for the Public Library Association, Paula Langsam and I highlighted several activities that can be used to support both sets of skills in storytime or another library experience. (The link to the recorded webinar is coming soon.) Some of the activities we mentioned are in the Libraries Ready to Code Collection, while others have come about after our work with the cohort. They will eventually be added to the collection, but for now we’ll be posting them here. Keep checking back for more!
Activity: Simon Says
Pattern recognition, one of 4 commonly recognized CT skills for young children, involves identifying and classifying similarities. When we play the game Simon Says with children, they are using a pattern to know when to do the action mentioned and when not to. If I say “Simon Says touch your nose”, kids are supposed to touch their nose. If I say, “touch their nose” they do not. This game also introduces conditional statements and logic, both fundamental to computer science.
In storytime, some kids may easily get how this game works and some need more experience. I adjust the actions and physically model when and when not to do the action for kids new to the game. I do less modeling for more experienced players and even let kids lead if appropriate.